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Assassin's creed black flag ubisoft
Assassin's creed black flag ubisoft





assassin

Once again, the company showed that it was happy to listen to its critical response and make amends where necessary, ultimately releasing a superior experience that pushed the template further. I truly feel Ubisoft pulled an 'Assassin's Creed 2' when it released Black Flag, however. I also wrote a blog explaining why I felt Assassin's Creed 3 was a major let-down compared to previous instalments. Assassin's Creed 3 proved to be a sore point for several critics and gamers alike, its open world frontier overshadowed by Rockstar's Red Dead Redemption. While the series is still going strong, staying relevant for all those years can't have been easy for Ubisoft and its cluster of internal studios. The original Assassin's Creed launched in 2007 to mixed critical response, but its sequel knocked it out of the park and significantly improved the template. As we've seen with the saturated Tony Hawk and Guitar Hero franchises, there comes a point where the sequels simply have to stop. It's that old mentality of having a good thing and rolling with it. If a new triple-a IP gains critical acclaim and makes a solid return on investment you can be assured that somewhere, at some time, the possibility of a sequel has been discussed. It's no secret that sequels are tricky, and in this age of blockbuster franchises they are surely getting trickier. ”We asked ourselves 'What if a talented and shrewd pirate – a criminal who already had some of what he wanted in life – were to come into contact with the Assassins?' Would he care? Would he shun or spurn them? Would they kill him? Would he find them silly?” Now that it's out, VG247's Dave Cook has managed to dig deep into the game's development, with insight from Ubisoft's creative team. Assassin's Creed 4: Black Flag marks - for many - a significant leap in quality over its predecessor.







Assassin's creed black flag ubisoft